A Guide to Our
Language
of Learning
Language of Learning
Curious about terms like asynchronous learning or hands-on training?
Browse the categories below for definitions to better understand how these organizations bring their missions to life.
Asynchronous Learning
A type of e-learning where learners access materials and complete lessons at their own pace, allowing people to learn at different times and from different locations
Digital Training
Often synonymous with e-learning; any type of learning or education that is supported or facilitated by the use of electronic devices and technology
E-Learning
Learning or training that is distributed or conducted electronically—typically via the internet—to offer greater flexibility and scalability for both learners and facilitators
Experiential Learning
A format emphasizing hands-on activities and real-world applications where learning happens through direct experience and reflection on that experience
Hands-On Training
A training approach that emphasizes practical experience and active participation to develop skills, knowledge, and confidence
Hybrid Learning
An approach that blends in-person and remote learning formats, allowing greater flexibility and accessibility for learners and facilitators
Social Learning
A process where people learn by interacting with others and/or observing their behavior, either in person or online
Synchronous Learning
A format that can be offered online or in person where learners access materials and complete lessons simultaneously, allowing for real-time interaction and feedback
Branching Scenarios
“Choose your own adventure” e-learning experiences that allow learners to follow multiple possible paths depending on their choices
Interactive Content
E-learning content that engages learners and helps them retain knowledge by requiring them to actively participate, rather than passively receiving information
Knowledge Check
A touchpoint in an e-learning course where learners can gauge how well they understand the material
Learning Scenarios
A type of interactive e-learning where learners can build their skills by practicing realistic scenarios in a low-risk environment
Module
A self-contained unit of an online course aligned with specific learning objectives. Often part of a larger course
Accessibility
The practice of designing content so that everyone can benefit equally, including those with auditory, visual, mobility, or cognitive disabilities
Instructional Designer
A trained professional who designs learning experiences and instructional materials in ways that are most likely to help learners acquire skills
Learning & Development (L&D)
A workplace function and strategy that focuses on facilitating talent development and improving employee skills and knowledge